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 Post subject: Why Enchanter?
PostPosted: Fri Sep 11, 2009 11:26 am 
Decaying Skeleton
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For you classic ENCH mains--what is it about the class/role that you enjoyed playing or fit your playstyle?

I loved the responsibility of crowd control. I remember allowing my group to pull mobs fast and efficiently, and I loved the challenge of keeping the mobs under control, the multi-tasking, and having to deal with multi-add situations by keeping mez and charm up.

It also seemed like Enchanters were a necessary component of a group, whether for CC or clarity, and I loved the ease of finding groups.


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 Post subject: Re: Why Enchanter?
PostPosted: Fri Sep 11, 2009 1:55 pm 
Scalebone Skeleton
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I played one to 52 and really enjoyed it. It is very much like the other 2 holy trinity classes (cleric, tank) in that you have to keep your attention on the game at all times and stay focused. That is also the reason it made a bad ALT choice for me and why I only got him to 52 even though he was a rush to play.

However, as a main, or an ALT for a more passive class, I highly recommend chanter. You can usually find groups quickly. Also, there are very few experiences in EQ as satisfying as getting an "overpull" in a group deep in a dungeon and managing to keep everything under control. It feels really good when it is all over, the mobs are dead, the group is telling you what a F'ing great guy/gal you are, and the rezzed ranger is shocked that everyone else is still alive. But no ninja afk's for you.

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 Post subject: Re: Why Enchanter?
PostPosted: Fri Sep 11, 2009 4:32 pm 
Skeletal Warlord
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Only enchanter I played was on the racial PvP server. Chose it because I wanted to really mess with people by freezing them up while my group bashed their heads in, and because changing illusions also changed the faction color of your name tag so you could get around relatively easily as long as you didn't run into enemies who knew you.

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Classes I'm currently interested* in trying:
"Dark Elf" Bard, Iksar Necro, "All Races" Enchanter, Dwarf Rogue, Half Elf (Human?) Paladin, Ogre/Troll Shaman.

*Interest is subject to change on a whim.


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 Post subject: Re: Why Enchanter?
PostPosted: Fri Sep 11, 2009 7:02 pm 
Greater Icebone Skeleton
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I have to play an enchanter, because I must bring order to chaos.

Seriously, I cannot stand having disorder in an mmo, which is a real problem for me with modern MMO's. I love fast paced, unlimited crowd control, which is what I try to excel at.

I like to have everything all controlled, and kill one mob at a time, until they're all gone and we can all rest up and get ready for the next spawn/pull.

Hasting, slowing, buffing... all those are secondary rolls for an Enchanter.

It's all about crowd control.

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 Post subject: Re: Why Enchanter?
PostPosted: Sat Sep 12, 2009 10:24 am 
Greater Charbone Skeleton
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JarekStorm wrote:
I have to play an enchanter, because I must bring order to chaos.

Seriously, I cannot stand having disorder in an mmo, which is a real problem for me with modern MMO's. I love fast paced, unlimited crowd control, which is what I try to excel at.

I like to have everything all controlled, and kill one mob at a time, until they're all gone and we can all rest up and get ready for the next spawn/pull.

Hasting, slowing, buffing... all those are secondary rolls for an Enchanter.

It's all about crowd control.


Couldn't agree more. Until you've been on a tough dungeon crawl with a skilled enchanter, you don't really get it. The chanter buffs are really secondary.

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 Post subject: Re: Why Enchanter?
PostPosted: Sat Sep 12, 2009 12:41 pm 
Greater Scalebone Skeleton
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I didn't try chanter til shortly after Kunark release. Sandlyn Silverwhisper, a close friend in game was really who got me hooked. His blurb when you inspected him said, "I love F***ing with monsters minds!"

I have to agree, crowd control was what I enjoyed most, and what really kept me playing chanter for 3 years as my main.

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 Post subject: Re: Why Enchanter?
PostPosted: Fri Sep 18, 2009 7:24 pm 
Greater Scalebone Skeleton
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Agreed, it's all about CC. I wasn't really having a good time unless I was below 50m with 4 or 5 mezzed mobs on rotation.


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 Post subject: Re: Why Enchanter?
PostPosted: Fri Sep 25, 2009 3:03 pm 
Skeleton
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CC IN DUNGEONS IN A FULL PARTY is the enchanter sweet spot. If this is your favorite thing to do, then you will enjoy enchanter.

It goes without saying that it's all about the CC. Not only was it the most challenging task in the game and an important responsibility, but it made you feel like the savior of the group, the one who makes it all work.

The bad parts about enchanter that anyone who is thinking of making one should know about is the very poor ability to solo things in general. Charm is prohibitively dangerous in EQ classic until high levels (and it is still quite dangerous even then), and you can't really charm in farming situations where the mobs are lower level than you. There was nothing more humbling than having my level 60 enchanter in high-end raid gear get killed while farming in the Mines of Nurga (or Droga..?) because all you've got without charm is your stupid animation and terrible, terrible nukes. (Well, part of it was the lack of healing ability and every other mob down there Harm Touches, so it adds up...)

This also goes for any duo or small-group-in-an-outside-zone type situation where the enchanter can't charm safely/effectively. Nice buffs, but they put out so little damage that it just isn't worth splitting the XP with an enchanter--they don't carry their own weight.

Don't get me wrong: soloing can be very powerful. But some people are remembering post-Luclin times, where resists were changed to a point where spells like Lull became reliable enough for splitting spawns, and where there was enough high-AC/HP gear around that enchanters could get tossed around a bit. Back in classic, you were very vulnerable, and without rez, the XP loss from the occasional death while soloing wasn't really acceptable. It's a great ability in certain situations and with a certain attitude. Definitely high risk of loss for a chance of high reward.

Also, raids are pretty terrible for enchanters. You (and probably you ALONE) will have to keep clarity and speed on everyone in the raid, and when time comes for the big fight, you will probably be asked to take the harm touch, since you cannot contribute anything to a boss fight in EQ Classic. There are rare exceptions where you will need to Mana Sieve the boss or CC adds, but again, very rare in classic.

As long as you aren't a huge fan of raiding or small group and duo type situations--i.e., you like full groups in dungeons and you like a challenge and responsibility--then you will love enchanter.

It really is one of the most unique and fun classes of any MMO I've played.


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 Post subject: Re: Why Enchanter?
PostPosted: Wed Oct 14, 2009 6:33 pm 
Greater Skeleton
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Vandolf wrote:
Agreed, it's all about CC. I wasn't really having a good time unless I was below 50m with 4 or 5 mezzed mobs on rotation.


What Vandolf said. The class also suits my Princess Leia personality :P

However, I'll be rolling a Human SK this time round.

Cheers!

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 Post subject: Re: Why Enchanter?
PostPosted: Wed Oct 14, 2009 8:44 pm 
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I never played an enchanter but I did have an enchanter friend that I duo'd with very well as a ranger. I would grab a charm target and keep it snared. He would then charm it and buff it with haste and what not and I would chain pull mobs to the charmed target. The charmed target would destroy whatever i pulled while I shot it with arrows just for extra damage. Whenever charm broke the snare kept it from owning my friend and he could just recharm. Whenever said creature got low on hp we would just bring a new charm target and let it kill the old creature and we would charm the new target repeating the same process. Good times. Worked great in outdoor zones with room to work.


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 Post subject: Re: Why Enchanter?
PostPosted: Mon Oct 26, 2009 8:41 pm 
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JarekStorm wrote:
Hasting, slowing, buffing... all those are secondary rolls for an Enchanter.

It's all about crowd control.



i played an enchanter main a couple times and i have to disagree with this statement.


i think buffing is just as important as CC. for instance, if your keeping multiple mobs mezzed and its looking kinda sticky, you dont want your clerics clarity to drop off, and yours, and haste is fading.


exceptional CC skills are what make an enchanter shine, but your buffs make everything run smoother and quicker. i think its important to establish a balance between the 2 as far as mana management goes. and theres something to be said for having an awesome split puller on your crew


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 Post subject: Re: Why Enchanter?
PostPosted: Tue Oct 27, 2009 12:27 am 
Lesser Charbone Skeleton
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I loved the idea of turning calamity into control. The fact that I not only got to help CC and keep the group a well oiled machine with haste and clarity lines. I also got to illusion myself and adjust factions to have easier travel than many others.

Enc quests like the Stein of Moggok and Coin of Tashania quest were some of the best parts of the game imo.

I was so sad when I started seeing our role diminished over time. Large scale raiding became the norm and more and more elaborate boss fights required more buffing from us than anything else we really offered. Off-tanking was I think the final coffin nail for raid usefulness in most active respects.

I wish we could have seen illusions/faction buffs or other self support spells play more of a role for others in some way.

Hands down though being a squishy enchanter was one of the toughest and best classes to play in the game imo. And if you have the cajones be a Dark elf Innoruuk lover ^_^

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 Post subject: Re: Why Enchanter?
PostPosted: Tue Oct 27, 2009 7:45 am 
Scalebone Skeleton
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the CC is for sure a must! but the haste/clarity is just as a must imo for the enchanter class, the more buffs people have the easier/faster mobs die therefor can keep the pulls coming quickly.


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 Post subject: Re: Why Enchanter?
PostPosted: Mon Nov 02, 2009 12:27 pm 
Decaying Skeleton
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I loved being a catalyst. I make everyone do more damage, I make the mobs do way less, and when I got very confident towards the upper levels I was pulling, parking, and keeping the XP flying along.


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 Post subject: Re: Why Enchanter?
PostPosted: Sat Jan 02, 2010 2:35 am 
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Atarius wrote:
I was so sad when I started seeing our role diminished over time. Large scale raiding became the norm and more and more elaborate boss fights required more buffing from us than anything else we really offered. Off-tanking was I think the final coffin nail for raid usefulness in most active respects.

I agree... it was quite sad. Once one started focusing on raiding in Kunark, there was pretty much nothing to do as an enchanter but buff. However, once Velious came out it was much worse... I don't have particularly fond memories of Velious because of that, despite being in a guild that went everywhere.

So again, I would urge anyone who is looking for a class to raid with, don't pick enchanter. It's not fun. Choose wizard, rogue, or cleric.

If you want one of the most challenging, fun, and unique grouping classes in MMORPG history, then pick enchanter!


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 Post subject: Re: Why Enchanter?
PostPosted: Mon Apr 26, 2010 9:26 pm 
Decaying Skeleton
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Colour Flux and Mesmerization ftw

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 Post subject: Re: Why Enchanter?
PostPosted: Thu May 27, 2010 4:03 pm 
Decaying Skeleton
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Nobody mentioned that it's just fun as hell.


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 Post subject: Re: Why Enchanter?
PostPosted: Sat May 29, 2010 5:20 am 
Greater Skeleton
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On one hand it's one of the funniest class in groups IMHO, you have so many crown control tools (mez, charm, ae stuns, root). On the other hand it can be very boring in some high end raids where you are just a buff bot because there is no CC to do :(

Overall, seeing how hard it is to level and that many raids still require CC, it's still a very enjoyable class. And soloing can be very risky but very fun as well :)


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 Post subject: Re: Why Enchanter?
PostPosted: Mon Jun 21, 2010 5:44 pm 
Greater Icebone Skeleton
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The best part about enchanters to me is charm. I enjoyed letting our tank handle 3 adds while the mages damage shield burned their hp off, and I sat back sending my lil slave against anything I wanted.

But in all groups enchanters have 1 priority and its always buffing. Mezzing is great but is eclipsed by buffs. To deny this is to live in ignorant bliss.. mind you that's not a bad place to setup shop for a couple of years. :p


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 Post subject: Re: Why Enchanter?
PostPosted: Fri Aug 13, 2010 12:14 am 
Greater Icebone Skeleton
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Man you guys totally took my post the wrong way.

Of course buffing is important, and must be maintained at all times.

However, the title of the post is "Why Enchanter?"

I don't think I've ever known anyone who played an Enchanter as their main who said to themselves, "YES! I cannot wait to buff!"

Buffing is a necessary chore to be performed which greatly increases every aspect of a group's performance, whereas Crowd Control is the meat and potatoes of the Enchanter's game play!

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 Post subject: Re: Why Enchanter?
PostPosted: Fri Aug 13, 2010 9:19 am 
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Which is why basically everyone said "Grouping = Enchanters are FUN! Raiding = Enchanters are necessary but not so much fun." :P


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 Post subject: Re: Why Enchanter?
PostPosted: Fri Aug 13, 2010 5:03 pm 
Greater Icebone Skeleton
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Kibanu wrote:
Which is why basically everyone said "Grouping = Enchanters are FUN! Raiding = Enchanters are necessary but not so much fun." :P


QFT.

This is why Velious was my least favorite classic expansion.

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 Post subject: Re: Why Enchanter?
PostPosted: Fri Aug 13, 2010 11:11 pm 
Greater Icebone Skeleton
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Just do what i do, go into elemental form and try charming everything that they pull :D


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 Post subject: Re: Why Enchanter?
PostPosted: Sat Aug 14, 2010 12:31 am 
Icebone Skeleton
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Lets not forget enchanters could slow and tash as well on top of everything else, no one mentioned that!

They are the swiss army knife, in EQ

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 Post subject: Re: Why Enchanter?
PostPosted: Sun Aug 15, 2010 12:36 am 
Lesser Charbone Skeleton
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Swiss Army knife lol I like that.

Honestly the only spell I was jealous of that ENC didn't have was snare.

I can handle the crappy dot and nuke... but root wearing off constantly was annoying. Why the heavy hitters (Wiz/Druid) got both snare and root is beyond me. Coupled with ports and evac it's hard to die.

I do howerver remember stacking str debuffs just to slow a mob down even a little ><

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