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 Post subject: Re: Group Dynamics
PostPosted: Wed Aug 03, 2011 9:21 pm 
Charbone Skeleton
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2 chanters in an ae group ? obivously never did a classic ae group , too many people talk about groups and raids blah blah non-classic thru velious ... ae group has 2 wiz cleric chanter war/super geared bard and a mage in chardok, this is eq classic , not eq post velious


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 Post subject: Re: Group Dynamics
PostPosted: Wed Aug 03, 2011 9:29 pm 
Plaguebone Skeleton
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Yeah, I never did AE groups before Luclin.

And even then, I only did them to grind AA's. There wasn't a point in AE grouping prior, because the only farming was for loot and not xp.

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 Post subject: Re: Group Dynamics
PostPosted: Wed Aug 03, 2011 11:37 pm 
Lesser Charbone Skeleton
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Masojj wrote:
2 chanters in an ae group ? obivously never did a classic ae group , too many people talk about groups and raids blah blah non-classic thru velious ... ae group has 2 wiz cleric chanter war/super geared bard and a mage in chardok, this is eq classic , not eq post velious


Obviously youre wrong, did them nightly more times than i can count, and the majority of the times were with 2 chanters. A warrior is a complete waste in an ae group.

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 Post subject: Re: Group Dynamics
PostPosted: Wed Aug 03, 2011 11:43 pm 
Lesser Charbone Skeleton
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Xarpolis wrote:
AE groups are all about 2 enchanters chain stunning over and over and over again. If they don't stun, the group instantly wipes.

You want a Wizard or Mage for their AE ability. Wizard is better due to unlimited targets. We used to set up an amazing AE group in that one zone right off of Nexus, where it had the invisible bridge. Made so damn many AA's with that group. We used 2x wizard, 2x enchanter, cleric and bard. The bard came in handy just to pull for the group.


The Deep. Fungus Grove was also another good one in luclin.

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 Post subject: Re: Group Dynamics
PostPosted: Thu Aug 04, 2011 9:14 am 
Decaying Skeleton
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This is making me rethink my SK when I join EQC. I remember quad kiting as a druid in Velious and Loio. Couldnt you AE group in Lguk also? Near the ass/sup camp where you drop down into the hallway?

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 Post subject: Re: Group Dynamics
PostPosted: Thu Aug 04, 2011 11:46 am 
Lesser Charbone Skeleton
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TinyVoodoo wrote:
This is making me rethink my SK when I join EQC. I remember quad kiting as a druid in Velious and Loio. Couldnt you AE group in Lguk also? Near the ass/sup camp where you drop down into the hallway?


you could AE almost anywhere with a high mob count and no pathing issues. If the pathing was screwy you couldnt gather enough mobs because 1/2 of them wouldnt make it back to the group. But yes, you can AE in Lguk, I did it on my SK just to grind faction for my wood elf illusion crown.

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 Post subject: Re: Group Dynamics
PostPosted: Thu Aug 04, 2011 3:19 pm 
Greater Icebone Skeleton
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Rordell wrote:
you could AE almost anywhere with a high mob count and no pathing issues. If the pathing was screwy you couldnt gather enough mobs because 1/2 of them wouldnt make it back to the group. But yes, you can AE in Lguk, I did it on my SK just to grind faction for my wood elf illusion crown.


I seriously doubt Guk will have a high mob count in EQC.

You will probably be able to walk from camp to camp unhindered with everyone camping every inch of the place.

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 Post subject: Re: Group Dynamics
PostPosted: Thu Aug 04, 2011 3:52 pm 
Skeletal Captain
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JarekStorm wrote:
Rordell wrote:
you could AE almost anywhere with a high mob count and no pathing issues. If the pathing was screwy you couldnt gather enough mobs because 1/2 of them wouldnt make it back to the group. But yes, you can AE in Lguk, I did it on my SK just to grind faction for my wood elf illusion crown.


I seriously doubt Guk will have a high mob count in EQC.

You will probably be able to walk from camp to camp unhindered with everyone camping every inch of the place.


That depends on 1) How fast you level, and 2) What period you do it... in Kunark or Velious, may not be so crowded. :)


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 Post subject: Re: Group Dynamics
PostPosted: Thu Aug 04, 2011 10:10 pm 
Charbone Skeleton
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Rordell wrote:
Masojj wrote:
2 chanters in an ae group ? obivously never did a classic ae group , too many people talk about groups and raids blah blah non-classic thru velious ... ae group has 2 wiz cleric chanter war/super geared bard and a mage in chardok, this is eq classic , not eq post velious


Obviously youre wrong, did them nightly more times than i can count, and the majority of the times were with 2 chanters. A warrior is a complete waste in an ae group.


Weird ... cause you need someone to pull to you , and the best spot in kunark was chardok ... rune warrior he runs back, absolute waste of dps to have a second enchanter... but obviously I'm wrong since it's the only way i did it and everyone else on ayonae ro ... I spose you dont need a puller if you are doing 5 at a time, but we were doing 10 minimum , that require someone that can make it back to the group


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 Post subject: Re: Group Dynamics
PostPosted: Fri Aug 05, 2011 6:36 am 
Plaguebone Skeleton
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In the deep, we would pull 20+ mobs at a shot. With that many mobs at once, you need to have a 2nd enchanter. If you limit your group to 1, sure you would have higher DPS, but if a SINGLE stun was resisted, the group would wipe. It wasn't pleasant.

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 Post subject: Re: Group Dynamics
PostPosted: Fri Aug 05, 2011 9:06 am 
Lesser Charbone Skeleton
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Xarpolis wrote:
In the deep, we would pull 20+ mobs at a shot. With that many mobs at once, you need to have a 2nd enchanter. If you limit your group to 1, sure you would have higher DPS, but if a SINGLE stun was resisted, the group would wipe. It wasn't pleasant.


I actually forgot about AE'ing in the deep. Your right though, that zone was perfect for it. camp right in that T intersection and pull one side, nuke/loot/med, pull the other side nuke/loot/med, then the first side was respawned again. I remember going there most nights after our ED raids, and in just a little over an hour or so getting multiple AA's before logging off for the night.

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 Post subject: Re: Group Dynamics
PostPosted: Fri Aug 05, 2011 1:17 pm 
Plaguebone Skeleton
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Masojj wrote:
Rordell wrote:
Masojj wrote:
2 chanters in an ae group ? obivously never did a classic ae group , too many people talk about groups and raids blah blah non-classic thru velious ... ae group has 2 wiz cleric chanter war/super geared bard and a mage in chardok, this is eq classic , not eq post velious


Obviously youre wrong, did them nightly more times than i can count, and the majority of the times were with 2 chanters. A warrior is a complete waste in an ae group.


Weird ... cause you need someone to pull to you , and the best spot in kunark was chardok ... rune warrior he runs back, absolute waste of dps to have a second enchanter... but obviously I'm wrong since it's the only way i did it and everyone else on ayonae ro ... I spose you dont need a puller if you are doing 5 at a time, but we were doing 10 minimum , that require someone that can make it back to the group


Now, now.

It's the internet. People have different ways of doing things on, and off it. No need to chase for an unnecessary argument.

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 Post subject: Re: Group Dynamics
PostPosted: Fri Aug 05, 2011 1:30 pm 
Lesser Charbone Skeleton
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1- as Xarp pointed out you could just cast into a group and pull and never even get in melle range.
2- i could pull it easily as most clerics in our guild had more hp's and ac than a lot of warriors. I know anytime i was in a pick up group and the tank wasnt from ED, odds were good i had higher hp's and ac both.
3- divine barrier = any cleric could pull and ALWAYS make it back to camp with 20-30 mobs no problem.

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 Post subject: Re: Group Dynamics
PostPosted: Fri Aug 05, 2011 9:12 pm 
Charbone Skeleton
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Xarpolis wrote:
In the deep, we would pull 20+ mobs at a shot. With that many mobs at once, you need to have a 2nd enchanter. If you limit your group to 1, sure you would have higher DPS, but if a SINGLE stun was resisted, the group would wipe. It wasn't pleasant.


The deep isn't classic ... and stuns resisted from time to time in chardok , was no big deal


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 Post subject: Re: Group Dynamics
PostPosted: Sat Aug 06, 2011 1:30 am 
Plaguebone Skeleton
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I am going to keep butting into what I should stay out of.

Quit pursuing, and attempting to instigate, and argument. There's no need for it.

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 Post subject: Re: Group Dynamics
PostPosted: Sat Aug 06, 2011 8:26 am 
Plaguebone Skeleton
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That's why I said this earlier:

Xarpolis wrote:
Yeah, I never did AE groups before Luclin.

And even then, I only did them to grind AA's. There wasn't a point in AE grouping prior, because the only farming was for loot and not xp.

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 Post subject: Re: Group Dynamics
PostPosted: Thu Aug 11, 2011 11:24 pm 
Charbone Skeleton
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Golad wrote:
I am going to keep butting into what I should stay out of.

Quit pursuing, and attempting to instigate, and argument. There's no need for it.
Hey man, educating people who have never done a classic ae group is not instigating , they just have obvioulsy never been in a kunark ae group and letting them know how it REALLY was ... if you never did one either its no concern of yours .

I know i'm right , it's how everyone did them , I need no approval , if they want to talk about aeing in an era other than classic , I honestly am just as ignorant as they are in classic .

post velious i really didnt play ... but this project isnt post velious so, post velious knowledge is irrelevant


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