- Development Roadmap -
Core Development
• Network Communication (100%)
• Spells (100%)
• Melee Combat (99%)
• Ranged Combat (99%)
• Skills (99%)
• Disciplines (99%)
• Quests & Scripts (95%)
• NPC AI (99%)
• Spawn Management (99%)
• Boats (99%)
• Groups (99%)
• Guilds (99%)
• PC Cosmetics (99%)
• Line of Sight (99%)
• Doors (99%)
• Items (99%)
• Objects (99%)
• PvP Rules & Mechanics (1%)
• Traps & Triggers (99%)
• Message Boards (99%)
• Tradeskills (99%)
• Alpha #1 Fixed Reported Bugs (99%)
• R&D of Hate generated by Spells (20%)
• Spells (100%)
• Melee Combat (99%)
• Ranged Combat (99%)
• Skills (99%)
• Disciplines (99%)
• Quests & Scripts (95%)
• NPC AI (99%)
• Spawn Management (99%)
• Boats (99%)
• Groups (99%)
• Guilds (99%)
• PC Cosmetics (99%)
• Line of Sight (99%)
• Doors (99%)
• Items (99%)
• Objects (99%)
• PvP Rules & Mechanics (1%)
• Traps & Triggers (99%)
• Message Boards (99%)
• Tradeskills (99%)
• Alpha #1 Fixed Reported Bugs (99%)
• R&D of Hate generated by Spells (20%)
Alpha #1 - Small Auditor Test
Alpha #1 was successfully completed from April to June 2013.
The test concentrated on the core server mechanics like
combat, spells, player interaction, skills etc.
The server stability was excellent, in the 3 month time-frame
only 2 crashes happened. These happened right at the beginning
and were fixed. For a project that has been in development for many
years without any external testing, this is the highest possible
praise on coding quality.
About 200 valid Issues were reported by our testers, which have been resolved by now.
Alpha #2
The second test (tba) will verify that the fixed issues from #1 are now
working as expected. Moreover, additional testing objectives will be
added (like Message Boards, Tradeskill Combine, Guilds etc) which testers
of #1 were unable to test.
Additionally, more group oriented tests are planned.
Formula Refinement
• Combat Formulas
• Spell Formulas
• Skill Formulas
• Spell Formulas
• Skill Formulas
Node Generation
• NPC Pathing Nodes
• Boat Pathing Nodes
• Preprocessed Shortest Paths
• Zone Lines & Teleportation Objects
• Boat Pathing Nodes
• Preprocessed Shortest Paths
• Zone Lines & Teleportation Objects
Database Refinement
• Boat Table
• Door Table
• Faction Table
• Fishing Table
• Forage Table
• Ground Spawn Table
• Item Table
• NPC Table
• NPC Spawn Table
• Object Table
• Pet Table
• Recipe Table
• Trigger Table
• Quest & Script Data
• Database Normalization
• Door Table
• Faction Table
• Fishing Table
• Forage Table
• Ground Spawn Table
• Item Table
• NPC Table
• NPC Spawn Table
• Object Table
• Pet Table
• Recipe Table
• Trigger Table
• Quest & Script Data
• Database Normalization
Moderate Auditor Test
Details unknown at this time.
Optimization
• Replacing Naive Approaches
• Exploiting Parallelism
• Loop Hoisting
• Low Level Optimizations
• Exploiting Parallelism
• Loop Hoisting
• Low Level Optimizations
Anti-Cheat & Monitoring Systems
• Player Request Validation
• Real-Time Sanity Checks
• Real-Time Sanity Checks
Tools Development
• Account Management System
• Event Logging System
• Petition System
• Event Logging System
• Petition System
Large Auditor Test
Details unknown at this time.
Pseudo-Stress Tests
Details unknown at this time.
Quality Assurance Benchmarks
Details unknown at this time.
Clean Up
• Refactoring
• Extensive Obfuscation
• Extensive Obfuscation
Source and Database Gifting
Details unknown at this time.

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EverQuest, The Ruins of Kunark and The Scars of Velious are registered trademarks of Sony Online Entertainment LLC
All material contained herein is copyright to their respective artists