- Development Roadmap -
Status as of June 24th, 2010
 

• Core Mechanics
     ◊ Packet Queue (20%)
     ◊ Spells (80%)
     ◊ Melee Combat (99%)
     ◊ Ranged Combat (99%)
     ◊ Skills (80%)
     ◊ Disciplines (99%)
     ◊ Quests & Scripts (60%)
     ◊ NPC AI (80%)
     ◊ Spawn Management (30%)
     ◊ Boats (99%)
     ◊ PC on PC Interaction (60%)
     ◊ PC Cosmetics (50%)
     ◊ Line of Sight (99%)
     ◊ Doors (90%)
     ◊ Items (99%)
     ◊ Objects (80%)
     ◊ PvP Rules & Mechanics (0%)
     ◊ Traps & Triggers (0%)
     ◊ Message Boards (99%)
     ◊ Tradeskills (99%)

• Small, Closed Auditor Test (Restricted Binaries)*

• Formula Research & Tweaking

• Optimization

• Moderate, Closed Auditor Test (Restricted Binaries)*

• Database Tweaking

• Node Generation

• Anti-Cheat & Monitoring Systems

• Large, Open Auditor Test (Restricted Binaries)*

• Tools Development

• Pseudo Stress Tests

• Quality Assurance Benchmarks

• Gifting (Unrestricted Binaries)**

 


*All auditor tests will be executed on local machines with restricted binary files. These binary files will be driven by existing third party databases or a distributed, copyright-free database. This project does not host dedicated servers and it does not unlawfully distribute copyrighted data to its community

**Details about which parties that may or may not receive unrestricted binary files from this project are unknown at this time
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Everquest is a registered trademark of Sony Computer Entertainment America Inc.
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